Sheltered under the open sky. At home on the move.
Observant pioneers have seen dead-eyed, stoic Gilas watching the caravans of the Celestial War pioneer-refugees stream steadily into the Northern Prairies from atop its windswept mesa. While Gilas is known to prefer solitude, Gilas' tattered saddle and burnished ornate armor suggest that Gilas had a rider once. Wherever that rider is, they're long gone, and Gilas has been wandering the Northern Prairies ever since -- its empty saddle reminding pioneers that these strange lands have yet to be tamed.
Legendary Fire Hunter
VENOMOUS - Passive| Yellow
Passive: Dragon has (75)% increased breath damage.
SANDSTORM - Active | White | 1 Rage
Dragon flies (20%) slower, dodges all non-beam attacks, and damages towers for (8)% of its modified HP each second for (5) seconds. Duration 5s, Cooldown: 2s.
QUICKDRAW - Active | White
Dragon reloads (50%) ammo and takes (5%) max hp as damage. Cooldown: 2s.
DISTRACT - Active | Red | 1 Rage
Dragon damages nearby towers for (20)% of its modified HP. Dragon also restores (12)% of its modified HP and becomes invincible for (2) seconds. Duration 2s, Cooldown: 5s.
Gilas is a precision-based hunter that relies on its breath attacks to destroy towers and its spells to survive. Gilas rewards flyers who make every shot count and who save their defensive spells for the right moment.
Gilas’s breath attacks are enhanced by its Venomous passive, which increases the damage of every attack by 75 percent. On top of its Venomous Passive, Gilas has access to the exciting Quickdraw spell which allows Gilas to exchange a small amount of health for a substantial amount of ammo.
Gilas has access to two defensive spells, and as a hunter, has to make maximum use out of them when facing a challenging base. Gilas’s first line of defense is the mighty Sandstorm spell. Summoning the desert winds, Gilas dodges all projectiles while damaging all nearby towers.
Gilas’s second line of defense is Distract. Distract heals Gilas for a small amount, damages nearby towers, and perhaps most importantly grants the dragon a short period of invincibility.
Gilas flyers need to use their attacks and their Quickdraw spell to take down any red mage towers on the island before Sandstorm is over. Once that is done, Distract should give just enough time to clear the rest of the island. Spending health on Quickdraw just before recovering health with Distract maximizes Gilas’s chances of victory.
Gilas prefers solitude and has roamed the Northern Prairies alone for many years. Although Gilas kept itself out of the Celestial Rift wars, the events of Aftermath have caused an increasing number of encroachments on Gilas’s territory. Only time will tell if the Desert Nomad will find friends or enemies on the plains.
Portrait: Inquisitor 66