The Wind in the Trees
Unworked materials hold infinite potential.
“Poor Charpent, for what are you meant?” the children of the Twilight Woodlands lamented in song. Charpent was born a pitiful dragon without wings or power, and small in size. Charpent wasn’t long for the natural world before an artisan woodworker took pity on the runt. The woodworker crafted a magnificent birch armor for Charpent to protect it from larger dragons and other predators. Charpent finally grew. Not only had Charpent grown physically powerful, but magical. The woodworker fit Charpent’s shingled wings with magic sinks, allowing Charpent to finally take his place in the sky.
RAW STOCK - Passive | Yellow
Increase base breath damage by (300)% and breath speed to (300)
ROOT CALLER - Active | White | 1 Rage | 8s Cooldown
Freezes all nearby towers for (4) seconds and damages them for (8)% of dragon's modified HP and causes them to take (50)% increased damage.
BIRCH BARRIER - Active | Blue | 0 Rage | 5s Cooldown
Dragon becomes immune to all incoming damage for (3.5) seconds. Birch Barrier blocks Mage Tower's supershot rage drain/freeze effect.
WINDS OF THE NORTH - Active | Blue | 1 Rage | 4s Cooldown
Dragon's breath attack deals (125)% increased damage and freezes towers for (1) seconds.
Charpent is a Wind Warrior with a unique and powerful passive. Through harnessing the unbridled energy in natural materials, Charpent gained access to its passive, Raw Stock. Raw stock grants Charpent’s flamethrower breath attack increased damage and speed at all times. When attacking, Charpent relies heavily on Root Caller to deal damage to all nearby buildings and disable them with grasping vines. While the buildings are frozen, Charpent can use its powerful flamethrower to burn down key targets.
Charpent wants to focus specifically on Blue Mage towers during this time. Once those are out of the way, it will unlock its last two powerful spells: Winds of the North and Birch Barrier. Winds of the North further increases the power of Charpent’s flamethrower breath, causing it to freeze any tower damaged by its breath for the duration. Birch Barrier is the main defense of the dragon, completely negaing all damage from towers and supershots while it’s active.
With careful target selection and good use of its offenses and Birch Barrier, Charpent will be a natural force to be reckoned with.
Cleverness to overcome adversity.
When you’re as big as a draft horse and made of feathers, life in a world of violent, fire-breathing behemoths requires you to develop survival skills in a hurry. As you might expect, Quilleth is one of the finest survivors in the world of Atlas. In fact, Quilleth is so sure of his ability to get out of trouble, he can be found trolling far more dangerous dragons just to see if he can get away with it. Quilleth’s favorite target is Asura, the Emberheart Drake. Villagers of the Glowing Cradle often hear a tiger’s roar of annoyance followed by the cawing cackle of Quilleth as he hastily retreats from the dense jungle having stolen Asura’s lunch.
SCRAPPY - Passive | Yellow
Increase base breath damage by (200)% and reduce ammo regen rate by (50)%.
FEATHER STORM - Active | Red | 2 Rage | 5s Cooldown
Dragon flies at (25)% of it's base speed, reloads all ammo and dodges all non-beam attacks for (4) seconds. Damages nearby towers for (6)% of dragon's
INKBLOT - Active | Blue | 0 Rage | 3s Cooldown
Dragon cloaks for (3) seconds and reloads all ammo. While cloaked, dragon flies at (25)% of normal speed. After cloak duration, damages nearby buildings for (10)% of dragon's modified HP. Damage doesn't remove tower-disabling effects.
RAPTOR DIVE - Active | Red | 1 Rage | 5s Cooldown
Dragon damages nearby towers for (12)% of its modified HP and gains (2) Rage. Dragon also restores (16)% of its modified HP and becomes invincible for (2) seconds.
Quilleth is a crafty hunter dragon that shines under the command of Dragon Lords who are skilled in ammo management. Injuries from a previous battle cause Quilleth to suffer reduced ammo regeneration speed. However, its passive ability, Scrappy, grants it double fireball breath damage in exchange. This powerful passive is the main weapon in Quilleths arsenal, with its spells mainly focusing on instant ammo refills to bypass its slow natural ammo regeneration speed. Feather Storm dodges all incoming projectiles and deals damage to surrounding towers. Casting Feather Storm also immediately refills all of Quilleth’s ammo, allowing for an extended barrage of fireballs.
When caught in a tough spot Quilleth has two defensive spells at its disposal. It can cast Inkblot to cloak in a mist of ink and become untargetable. While hidden, Quilleth will fully reload its ammo, and at the end of the duration, Quilleth explodes from the ink, damaging nearby towers. Inkblot is a flexible spell that can be utilized for the ammo refill or for the safety of the cloak, depending on the situation.
The other option is to use Raptor Dive precisely when a powerful attack is about to strike, and shrug it off through the brief invincibility effect. In addition to the invincibility, Raptor Dive deals damage to all surrounding towers while also refilling Quilleth’s health and rage resources. This spell is incredibly powerful but requires perfect timing to have the greatest impact on the battle. If cast early for just one of it’s benefits, Quilleth may find it self in need of the others not long after.
Perfection to the very last detail.
Long ago, the wealthiest merchant in Atlas sought out the famous paper artisan, Washi. The merchant challenged Washi to create a perfect origami dragon… the prize? Anything Washi desired. Washi worked day and night for one year finding the most immaculate and magical materials from all corners of Atlas to create her masterpiece.
Once Washi finished, she presented it to the merchant, smiled, and promptly died on the spot from exertion. Washi’s spirit, unwilling to part from her creation, entered the paper dragon and flew off into the night.
MASTERPIECE - Passive | Yellow
Increase base breath damage by (500)% and increases maximum targets to (5).
MAGIC PAPER - Active | White | 1 Rage | 0s Cooldown
Freezes all nearby towers for (1) second.
BRAINSTORM - Active | White | 1 Rage | 4s Cooldown
Damages target tower for (80)% of dragon's modified HP. Effect bounces to 2 random nearby towers, dealing (100)% damage.
ARTFUL TOMB - Active | White | 1 Rage | 0s Cooldown | 12 radius
Affected take (80)% increased damage. Casting Artful Tomb again on the affected towers will destroy them immediately.
- ARTFUL TOMB - Active | Red | 4s Cooldown | 2 radius
Upon casting, dragon restores (1) rage. Affected take (80)% increased damage. Casting Artful Tomb again on the affected towers will destroy them immediately.
Washi is a sorcerer dragon that excels in large area damage and control.
Thanks to its passive, Masterpiece, Washi is the first sorcerer with the power to lock onto five towers with each volley of breath attacks.
Masterpiece also empowers the breath attacks to be far more devastating and slightly faster than all other sorcerer dragons.
For high priority target removal, Washi can cast Brainstorm, a spell that deals explosive damage to the first target it strikes, and then bounces to two additional towers for the same damage.
To ensure that Brainstorm destroys anything it touches, try combining it with Washis third spell, Artful Tomb. Any towers in the large targeted area of Artful Tomb will take massively increased damage for the rest of the battle. After weakening the tower's defenses with Artful Tomb, Washi’s Brainstorm is sure to kill, and with a little luck, it might bounce to another weakened tower as well. Towers affected by Artful Tomb take increased damage from all sources, so the dragons Masterpiece empowered Volleys will also become far more threatening. Artful tomb can be cast a second time and will grant Washi one rage, however the second cast has a much smaller area of effect and does not cause it’s targets to take increased damage. If a tower already affected by Artful Tomb is hit by the spell again, it will be instantly destroyed.
For defenses Washi must rely solely on Magic Paper. Magic Paper freezes all nearby towers, blasting any mid-air projectiles from the sky. Control the battlefield with Washi and terrorize your enemies with unending volleys of fire.
Few can resist the lure of the depths.
Narmak’s kind are highly sought after due to the bioluminescent bacteria that causes their distinct glow. Humans use it to light their houses, street lamps, and to create ethereal art for wealthy patrons.
Narmak and his children once happened upon a ship that had been lost in a storm, and he used his bright lantern-lure to lead them to safe waters. The rescued sailors recognized an opportunity to make a small fortune, returned to those waters and attacked Narmak, captured his children, and left him for dead.
Narmak now uses his lantern to lure unwitting victims to their untimely demise. Sailors call this light “Narmak’s Revenge.”
INVOKE: LANTERN RAY - Passive | Yellow
Deals (1500)% of dragon's attack power to target tower and heals for (15)%
SUNLESS DEPTHS - Active | Red | 1 Rage | 8s Cooldown
Dragon deals (8%) of HP as damage to all towers in range and reduces their damage output by (70%).
LURE THE WITLESS - Active | White | 1 Rage | 3s Cooldown
Dragon cloaks for (2.5) seconds. While cloaked, dragon flies at (25)% of normal speed. After cloak duration, damages nearby buildings for (10)% of dragon's modified HP. Damage doesn't remove tower-disabling effects.
FADING LIGHT - Active | White | 1 Rage | 2s Cooldown
Damages a target tower for (25)% of dragon's modified HP and freezes it for (5) seconds.
Narmak is a rapid fire single target eliminating Invoker. Narmak is able to recharge it’s ammo much faster than any other Invoker dragon. With such a short reload time, it’s able to use Invoke: Lantern Ray to systematically remove enemy towers, and pick their bases clean.
Lure the Witless is the main spell in Narmak’s arsenal. When cast, Narmak cloaks under the veil of the deepest depths, staying submerged and untargetable for a length of time. Lure the Witless has a low cooldown, allowing the dragon to stay out of harm's way almost every time it needs to reload.
If Narmak spends the full duration of Lure the Witless submerged, he will explode out of the water and damage all nearby enemies. Its other two spells, Fading Light and Sunless Depths both help narmak weaken the enemy base. Fading Light is a single projectile that freezes and heavily damages the target tower. While casting Sunless Depths causes Narmak to unleash a terrifying roar that reduces the damage all nearby builds will deal to him for the rest of the battle.