Example of a Castle Shield, which is indicated by a purple-ish dome around the Castle.
What activates a castles shield?
Castle shields are activated for when a Castle's team owners suffer major Troops losses over a short period of time. This will only count attacks made against the team owners. If the team owner hits back, it will not count towards the threshold before the shield trigger. This threshold begins at 60,000 Troops for a level 1 Fort and the requirements go UP 10,000 Troops per level or 50,000 Troops + (10,000 x Fort Level) = Final Shield Threshold. A constructed Fort of at least level 1 is required for non-Event Shields to trigger. There is a cooldown in between trigger actions (more on this below).
Note: If the Shield is on cooldown it will not trigger even if a PVP starts; which will leave your castle open to enemy attacks.
What is Shield Threshold?
Shield Threshold is the amount of troops that your team has to lose when attacked before the shield activates (refer to the bolded part above for the amount). If the attack ends without the shield being triggered, it will regenerate back to 100% 24 hours after the last attack. This means that if your team was attacked 20 hours in, the remaining will be regenerated back to 100% again after 24 hours and will keep on being this way until the castle hasn't received any attack 24 hours after.
What's an "Event Shield"?
- Event Shields activate on ALL castles during major PvP events in the main War Dragons game, regardless of whether or not the castle has a Fort constructed. This is to prevent PvP in Atlas, so players can focus on PvP in the main game.
During a PvP event, all castles that can be owned by a team will be put in a shielded state called PvP / Event Shield. During this state, a player with authority can disable and enable the shield without going off cooldown. This means that if an enemy player is staying on your castle, you can toggle the shield off, attack the enemy, toggle the shield on which then prevents any attacks from happening.
A shield has three modes or "states" it can be in:
This means the Shield is up and blocking attacks. The purple dome one the castle will be seen on the map. A shield is becomes "triggered" when: a) Event Shields go up or b) the Troop Loss Threshold determined by the Fort level is met.
This means that the Shield is ready to be Triggered. This is the normal state of a Castle's shield, and in this state it may or may not mean the purple dome is seen on the castle.
This means that the Shield cannot be Triggered, and is not active. The purple dome indicating the Shield is up will NEVER go up in a deactivated castle shield state.
Disabling the Castle Shield
Sometimes when battling other teams, your castle's Shield may Trigger, but your team has the firepower to push the remaining attackers off the castle. In this case your Team's Leader, Officers, or Marshal has the option to manually Disable the castle's shield and flip it to a "Deactivated" state so that you can attack enemies on the castle. Keep in mind that this WILL put the shield on cooldown and leave the castle vulnerable to further attacks.
If you see this confirmation message
Rest assured that this only disables the castle's shield state which disables the blockade and let players freely hit the castle without the losses going to the troop threshold. If your castle hasn't been triggered or does not have an active shield (Purple Bubble), then tapping "Yes" will not put it on cooldown.
Anytime that the castle shield goes comes out of a Triggered state, it will go on a cooldown in which it cannot be Triggered again. This includes:
- When the shield duration runs out after being triggered from major troop losses.
- When the shield is manually disabled.
The cooldown timer begins to count down only after the shield is Activated (toggled "on").
|Region Level||Shield Duration||Shield Cooldown||Proportion of Castles|
|2||24 hrs||3 hrs||63%|
|3||12 hrs||6 hrs||26%|
|4||8 hrs||9 hrs||9%|
|5||6 hrs||12 hrs||2%|