The tip of the spear, the avenging vanguard.
The armies of the Celestials have never been numerous, for these winged beings themselves are not. Instead, they rely on elite warriors and powerful magic during the few times when the Celestials and their dragons have had to defend Atlas. The beating heart and cutting edge of their military is undoubtedly Sorath’rim, a massive siege breaker of a dragon who glories in war. Yet even Sorath’rim can find no glory or honor in the Celestial Rift, Xul’s rebellion that Sorath’rim has sworn to crush, break, or otherwise end.
Mythic Earth Warrior
CELESTIAL PROTECTION - Active | White | 1 Rage
Alternates between Endure Evil and Cleansing Burst. Each cast restores (1) rage and (18)% of dragon's base HP. Duration: 2s, Cooldown: 4s.
ENDURE EVIL - Active | White | 1 Rage
Dragon dodges all incoming damage for (3) seconds and damages nearby towers for (2)% of its modified HP each second. Duration: 3s.
CLEANSING BURST - Active | White | 1 Rage
Dragon damages all nearby towers for (6)% of its modified HP and freezes them for (1) second. Affected towers take (35)% increased damage. Duration: 1s, Cooldown: 3s.
GLORIOUS CHARGE - Active | Blue | 1 Rage
Dragon cloaks briefly and charges forward. Cooldown: 6s.
LAY WASTE - Active | White | 1 Rage
Dragon gains a shield for (100)% of its modified HP for (3) seconds. If the shield's capacity is exceeded or it expires, the shield explodes and damages all nearby towers for (10)% of the dragon's modified HP. Duration: 3s, Cooldown: 4s.
DIVINE JUDGEMENT - Active | White | 1 Rage
Dragon gains (350)% increased breath damage for (3) seconds. Duration: 3s.
Design Intent and Strategy:
Sorath’rim is a powerful warrior dragon with high burst damage.
The dragon’s main offensive spell is Lay Waste, which shields the dragon briefly for a large portion of its health. When the shield expires, it will explode and heavily damage all nearby towers.
Lay Waste is vulnerable to Ice Flak and Crystal Howitzer supershots, but Sorath’rim’s next spell, Glorious Charge, helps avoid this weakness. When cast, Sorath’rim cloaks briefly and charges forward, traveling roughly the distance of a short island. This spell can be used to skip over dangerous towers, but is better used to skip the space between islands for a faster clear. Additionally, Sorath’rim can combine Glorious Charge with Lay Waste. Cast the shield first, then immediately activate Glorious Charge. The shield will remain active, but the dragon won’t be targetable until it finishes charging. Around the same time Sorath’rim uncloaks, the shield will detonate. This combo allows Sorath’rim to consistently connect with Lay Waste’s explosion, and is an excellent opening attack against an island.
For more defense, Sorath’rim has the multi-stage spell Celestial Protection, which is cast in two parts. The spell’s first cast is Endure Evil, which dodges all incoming projectiles and periodically damages nearby towers. Endure Evil offers excellent protection against mage tower supershots and other threatening attacks, though its damage component can also be useful for cleaning up islands weakened by Lay Waste.
Celestial Protection’s second stage is Cleansing Burst, which damages and briefly freezes all nearby towers. Additionally, any towers frozen by this effect are debuffed to take increased damage. While the spell’s freeze provides some defensive utility, it is best combined with Lay Waste to yield an even more destructive explosion.
Sorath’rim’s final spell is Divine Judgement, which massively increases the dragon’s breath damage for a short duration. The bonus breath damage allows Sorath’rim to cut through defender hammers and quickly burst down threatening towers. The spell has no cooldown, so the enhanced breath can last as long as Sorath’rim has rage to fuel it.
Each cast of Celestial Protection restores health and rage in addition to their other effects, so Sorath’rim has a steady stream of healing and bonus rage throughout battle.