Extreme duality can be a source of strength for the lonely.
Phasma was a near-forgotten dragon, mentioned only in a few old sagas of a single Frigid Narrows tribe. There was not even scholarly debate on the existence of this dragon, due to its sheer obscurity. Therefore when it was sighted recently, there was a scramble by Dragon Lords in the frosty southern isles to identify this two-headed, unusual dragon soaring across their iron-grey skies. Was it from the cosmos, drawn by the Eclipse? Some being from the deep ocean or dark caverns of the earth? It was not particularly comforting when Phasma’s origin and name were finally found, as the ancient sagas were both terse and threatening when it came to this dragon.
Legendary Wind Hunter
Breeding Pair: Lupin (16) & Cephoth (12)
ENTRAP - Active | White | 1 Rage
Cast upon a target area. Stuns targets in area for duration until it is damaged.
MIRROR BOLT - Active | White | 1 Rage
Damages target tower for (32)% of dragon's modified HP. Effect bounces to another random nearby tower, dealing (double) damage. The cooldown is (3) seconds.
ILLUSION - Active | White
Dragon dodges all non-beam attacks for (4) second, damages nearby towers for (6)% of the dragon's modified HP each second, and is slowed for the duration (25% speed). The cooldown is (4) seconds.
WELL OF POWER - Active | White
Dragon deals (100%) increased breath damage and heals for (16%) of its modified HP when a tower is destroyed. The cooldown is (5) seconds.
Phasma is a precision-based hunter that relies on multiple free-target spells and its breath attack to take down bases.
Phasma’s main offensive spell is Mirror Bolt, which damages a target tower. A second energy bolt will bounce to one random additional tower, and the second bolt deals bonus damage. Casting Mirror Bolt requires some additional thought, as you want to ideally target a previously-damaged tower with the spell’s actual cast, while also targeting a tower that is nearby the tower you want to destroy.
Phasma’s other free-target spell is Entrap, which temporarily disables towers in a small target area. Disabled towers cannot attack or use supershots, but the disabling effect is removed if the towers take damage. Entrap is an excellent tool for locking down a problematic tower while you engage the rest of the base. Sometimes it’s easier to simply forget about a tower for a short while, and Entrap provides some breathing room so you can focus on fewer towers at once.
Phasma’s defensive spell is Illusion, which dodges all incoming projectiles and periodically damages nearby towers. Illusion is Phasma’s only means of avoiding both Crystal Howitzer shots and rage-drain effects, so the dragon should be careful not to cast Illusion too freely.
Phasma’s final spell is Well of Power, which increases Phasma’s breath damage and causes it to heal whenever a tower is destroyed. Well of Power combos well with the dragon’s other spells. Illusion protects Phasma from Ice and Dark Flak supershots, allowing the dragon to freely attack with its empowered projectiles, and casting Mirror Bolt during Well of Power allows Phasma to trigger multiple heals.